UDL

Universal Design for Learning
> Digital storytelling and multi-media presentation options are inclusive because they level the playing field for learners with diverse learning needs. When using technology that is freely available today, anyone can create a high quality product, and any author can take pride in his or her work. Rather than a prescriptive, "teacher-proof" activity, the greatest potential of Digital Moviemaking lies in its flexibility. Not only do Digital Moviemaking projects provide students opportunities to engage in activities that address 21st century skills, they can reinforce and/or extend content or process learning objectives. Digital Moviemaking projects do not employ technology to teach technology skills. Rather, the technology is a vehicle for students to present information/ideas in their own way - student voices.
 * ====Multiple Means of Representation:====
 * ====Multiple Means of Expression and Action:====
 * ====Multiple Means of Engagement:====

